Particles2D.amount

The number of particles emitted in one emission cycle (corresponding to the lifetime). Note: Changing amount will reset the particle emission, therefore removing all particles that were already emitted before changing amount.

  1. long amount [@property getter]
  2. long amount [@property setter]
    struct Particles2D
    @nogc nothrow @property
    void
    amount
    (
    long v
    )

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