Particles2D.fixedFps

The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.

  1. long fixedFps [@property getter]
    struct Particles2D
    @nogc nothrow @property
    long
    fixedFps
    ()
  2. long fixedFps [@property setter]

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