Value | Meaning |
---|---|
timeFps0 | Number of frames per second. |
timeProcess1 | Time it took to complete one frame, in seconds. |
timePhysicsProcess2 | Time it took to complete one physics frame, in seconds. |
memoryStatic3 | Static memory currently used, in bytes. Not available in release builds. |
memoryDynamic4 | Dynamic memory currently used, in bytes. Not available in release builds. |
memoryStaticMax5 | Available static memory. Not available in release builds. |
memoryDynamicMax6 | Available dynamic memory. Not available in release builds. |
memoryMessageBufferMax7 | Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications. |
objectCount8 | Number of objects currently instanced (including nodes). |
objectResourceCount9 | Number of resources currently used. |
objectNodeCount10 | Number of nodes currently instanced in the scene tree. This also includes the root node. |
objectOrphanNodeCount11 | Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree. |
renderObjectsInFrame12 | 3D objects drawn per frame. |
renderVerticesInFrame13 | Vertices drawn per frame. 3D only. |
renderMaterialChangesInFrame14 | Material changes per frame. 3D only. |
renderShaderChangesInFrame15 | Shader changes per frame. 3D only. |
renderSurfaceChangesInFrame16 | Render surface changes per frame. 3D only. |
renderDrawCallsInFrame17 | Draw calls per frame. 3D only. |
render2dItemsInFrame18 | Items or joined items drawn per frame. |
render2dDrawCallsInFrame19 | Draw calls per frame. |
renderVideoMemUsed20 | The amount of video memory used, i.e. texture and vertex memory combined. |
renderTextureMemUsed21 | The amount of texture memory used. |
renderVertexMemUsed22 | The amount of vertex memory used. |
renderUsageVideoMemTotal23 | Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0. |
physics2dActiveObjects24 | Number of active RigidBody2D nodes in the game. |
physics2dCollisionPairs25 | Number of collision pairs in the 2D physics engine. |
physics2dIslandCount26 | Number of islands in the 2D physics engine. |
physics3dActiveObjects27 | Number of active RigidBody and VehicleBody nodes in the game. |
physics3dCollisionPairs28 | Number of collision pairs in the 3D physics engine. |
physics3dIslandCount29 | Number of islands in the 3D physics engine. |
audioOutputLatency30 | Output latency of the AudioServer. |
monitorMax31 | Represents the size of the monitor enum. |