godot-d ~releases (2022-04-02T06:37:10.8312204)
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Physics2DDirectBodyState.getContactLocalPosition
godot
physics2ddirectbodystate
Physics2DDirectBodyState
Returns the local position of the contact point.
struct
Physics2DDirectBodyState
@
nogc
nothrow const
Vector2
getContactLocalPosition
(
in
long
contact_idx
)
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godot
physics2ddirectbodystate
Physics2DDirectBodyState
aliases
BaseClasses
functions
addCentralForce
addForce
addTorque
applyCentralImpulse
applyImpulse
applyTorqueImpulse
getAngularVelocity
getContactCollider
getContactColliderId
getContactColliderObject
getContactColliderPosition
getContactColliderShape
getContactColliderShapeMetadata
getContactColliderVelocityAtPosition
getContactCount
getContactLocalNormal
getContactLocalPosition
getContactLocalShape
getInverseInertia
getInverseMass
getLinearVelocity
getSpaceState
getStep
getTotalAngularDamp
getTotalGravity
getTotalLinearDamp
getTransform
integrateForces
isSleeping
opAssign
opEquals
setAngularVelocity
setLinearVelocity
setSleepState
setTransform
toHash
properties
angularVelocity
inverseInertia
inverseMass
linearVelocity
sleeping
step
totalAngularDamp
totalGravity
totalLinearDamp
transform
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Returns the local position of the contact point.