Physics2DServerSingleton.bodySetForceIntegrationCallback

Sets the function used to calculate physics for an object, if that object allows it (see bodySetOmitForceIntegration).

struct Physics2DServerSingleton
@nogc nothrow
void
bodySetForceIntegrationCallback
(
VariantArg3
)
(
in RID _body
,,
in String method
,
in VariantArg3 userdata = Variant.nil
)

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