godot-d ~releases (2022-04-02T06:37:10.8312204)
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GDNativeClassBinding.getLinearVelocity
godot
physicsdirectbodystate
PhysicsDirectBodyState
GDNativeClassBinding
Undocumented in source.
struct
GDNativeClassBinding
__gshared
@
GodotName
("get_linear_velocity")
GodotMethod
!(
Vector3
)
getLinearVelocity
;
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godot
physicsdirectbodystate
PhysicsDirectBodyState
GDNativeClassBinding
static variables
addCentralForce
addForce
addTorque
applyCentralImpulse
applyImpulse
applyTorqueImpulse
getAngularVelocity
getCenterOfMass
getContactCollider
getContactColliderId
getContactColliderObject
getContactColliderPosition
getContactColliderShape
getContactColliderVelocityAtPosition
getContactCount
getContactImpulse
getContactLocalNormal
getContactLocalPosition
getContactLocalShape
getInverseInertia
getInverseMass
getLinearVelocity
getPrincipalInertiaAxes
getSpaceState
getStep
getTotalAngularDamp
getTotalGravity
getTotalLinearDamp
getTransform
integrateForces
isSleeping
setAngularVelocity
setLinearVelocity
setSleepState
setTransform