godot-d ~releases (2022-04-02T06:37:10.8312204)
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PhysicsDirectBodyState.setAngularVelocity
godot
physicsdirectbodystate
PhysicsDirectBodyState
struct
PhysicsDirectBodyState
@
nogc
nothrow
void
setAngularVelocity
(
in
Vector3
velocity
)
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godot
physicsdirectbodystate
PhysicsDirectBodyState
aliases
BaseClasses
functions
addCentralForce
addForce
addTorque
applyCentralImpulse
applyImpulse
applyTorqueImpulse
getAngularVelocity
getCenterOfMass
getContactCollider
getContactColliderId
getContactColliderObject
getContactColliderPosition
getContactColliderShape
getContactColliderVelocityAtPosition
getContactCount
getContactImpulse
getContactLocalNormal
getContactLocalPosition
getContactLocalShape
getInverseInertia
getInverseMass
getLinearVelocity
getPrincipalInertiaAxes
getSpaceState
getStep
getTotalAngularDamp
getTotalGravity
getTotalLinearDamp
getTransform
integrateForces
isSleeping
opAssign
opEquals
setAngularVelocity
setLinearVelocity
setSleepState
setTransform
toHash
properties
angularVelocity
centerOfMass
inverseInertia
inverseMass
linearVelocity
principalInertiaAxes
sleeping
step
totalAngularDamp
totalGravity
totalLinearDamp
transform
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
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__anonymous
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_GODOT_internal_name