PrimitiveMesh.flipFaces

If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. This gives the same result as using constant SpatialMaterial.CULL_BACK in SpatialMaterial.paramsCullMode.

  1. bool flipFaces [@property getter]
  2. bool flipFaces [@property setter]
    struct PrimitiveMesh
    @nogc nothrow @property
    void
    flipFaces
    (
    bool v
    )

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