If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. This gives the same result as using constant SpatialMaterial.CULL_BACK in SpatialMaterial.paramsCullMode.
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If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. This gives the same result as using constant SpatialMaterial.CULL_BACK in SpatialMaterial.paramsCullMode.