PrimitiveMesh.flipFaces

If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. This gives the same result as using constant SpatialMaterial.CULL_BACK in SpatialMaterial.paramsCullMode.

  1. bool flipFaces [@property getter]
    struct PrimitiveMesh
    @nogc nothrow @property
    bool
    flipFaces
    ()
  2. bool flipFaces [@property setter]

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