godot-d ~releases (2022-04-02T06:37:10.8312204)
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GDNativeClassBinding.getCollisionNormal
godot
raycast
RayCast
GDNativeClassBinding
Undocumented in source.
struct
GDNativeClassBinding
__gshared
@
GodotName
("get_collision_normal")
GodotMethod
!(
Vector3
)
getCollisionNormal
;
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Source
See Implementation
godot
raycast
RayCast
GDNativeClassBinding
static variables
addException
addExceptionRid
clearExceptions
forceRaycastUpdate
getCastTo
getCollider
getColliderShape
getCollisionMask
getCollisionMaskBit
getCollisionNormal
getCollisionPoint
getExcludeParentBody
isCollideWithAreasEnabled
isCollideWithBodiesEnabled
isColliding
isEnabled
removeException
removeExceptionRid
setCastTo
setCollideWithAreas
setCollideWithBodies
setCollisionMask
setCollisionMaskBit
setEnabled
setExcludeParentBody