godot-d ~releases (2022-04-02T06:37:10.8312204)
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RayCast2D._new
godot
raycast2d
RayCast2D
Construct a new instance of RayCast2D. Note: use
memnew!RayCast2D
instead.
struct
RayCast2D
@
nogc
nothrow static
RayCast2D
_new
(
)
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godot
raycast2d
RayCast2D
aliases
BaseClasses
functions
addException
addExceptionRid
clearExceptions
forceRaycastUpdate
getCastTo
getCollider
getColliderShape
getCollisionMask
getCollisionMaskBit
getCollisionNormal
getCollisionPoint
getExcludeParentBody
isCollideWithAreasEnabled
isCollideWithBodiesEnabled
isColliding
isEnabled
opAssign
opEquals
removeException
removeExceptionRid
setCastTo
setCollideWithAreas
setCollideWithBodies
setCollisionMask
setCollisionMaskBit
setEnabled
setExcludeParentBody
toHash
properties
castTo
collideWithAreas
collideWithBodies
collisionMask
enabled
excludeParent
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Construct a new instance of RayCast2D. Note: use memnew!RayCast2D instead.