RemoteTransform2D caches the remote node. It may not notice if the remote node disappears; forceUpdateCache forces it to update the cache again.
The NodePath to the remote node, relative to the RemoteTransform2D's position in the scene.
If true, the remote node's position is updated.
If true, the remote node's rotation is updated.
If true, the remote node's scale is updated.
If true, global coordinates are used. If false, local coordinates are used.
Construct a new instance of RemoteTransform2D. Note: use memnew!RemoteTransform2D instead.
RemoteTransform2D pushes its own Transform2D to another CanvasItem derived Node in the scene.
RemoteTransform2D pushes its own Transform2D to another CanvasItem derived Node (called the remote node) in the scene. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.