Resource.resourceLocalToScene

If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

  1. bool resourceLocalToScene [@property getter]
  2. bool resourceLocalToScene [@property setter]
    struct Resource
    @nogc nothrow @property
    void
    resourceLocalToScene
    (
    bool v
    )

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