Resource.setupLocalToScene

This method is called when a resource with resourceLocalToScene enabled is loaded from a PackedScene instantiation. Its behavior can be customized by overriding _setupLocalToScene from script. For most resources, this method performs no base logic. ViewportTexture performs custom logic to properly set the proxy texture and flags in the local viewport.

struct Resource
@nogc nothrow
void
setupLocalToScene
()

Meta