godot-d ~releases (2022-04-02T06:37:10.8312204)
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GDNativeClassBinding.setUseCustomIntegrator
godot
rigidbody
RigidBody
GDNativeClassBinding
Undocumented in source.
struct
GDNativeClassBinding
__gshared
@
GodotName
("set_use_custom_integrator")
GodotMethod
!(
void
,
bool
)
setUseCustomIntegrator
;
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godot
rigidbody
RigidBody
GDNativeClassBinding
static variables
_bodyEnterTree
_bodyExitTree
_directStateChanged
_integrateForces
_reloadPhysicsCharacteristics
addCentralForce
addForce
addTorque
applyCentralImpulse
applyImpulse
applyTorqueImpulse
getAngularDamp
getAngularVelocity
getAxisLock
getBounce
getCollidingBodies
getFriction
getGravityScale
getInverseInertiaTensor
getLinearDamp
getLinearVelocity
getMass
getMaxContactsReported
getMode
getPhysicsMaterialOverride
getWeight
isAbleToSleep
isContactMonitorEnabled
isSleeping
isUsingContinuousCollisionDetection
isUsingCustomIntegrator
setAngularDamp
setAngularVelocity
setAxisLock
setAxisVelocity
setBounce
setCanSleep
setContactMonitor
setFriction
setGravityScale
setLinearDamp
setLinearVelocity
setMass
setMaxContactsReported
setMode
setPhysicsMaterialOverride
setSleeping
setUseContinuousCollisionDetection
setUseCustomIntegrator
setWeight