Editor-only helper for setting up root motion in AnimationTree.
Root motion refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also AnimationTree.
Note:RootMotionView is only visible in the editor. It will be hidden automatically in the running project, and will also be converted to a plain Node in the running project. This means a script attached to a RootMotionView node must have extends Node instead of extends RootMotionView. Additionally, it must not be a @tool script.
Editor-only helper for setting up root motion in AnimationTree.
Root motion refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also AnimationTree. Note: RootMotionView is only visible in the editor. It will be hidden automatically in the running project, and will also be converted to a plain Node in the running project. This means a script attached to a RootMotionView node must have extends Node instead of extends RootMotionView. Additionally, it must not be a @tool script.