godot-d ~releases (2022-04-02T06:37:10.8312204)
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GDNativeClassBinding.setMultiplayer
godot
scenetree
SceneTree
GDNativeClassBinding
Undocumented in source.
struct
GDNativeClassBinding
__gshared
@
GodotName
("set_multiplayer")
GodotMethod
!(
void
,
MultiplayerAPI
)
setMultiplayer
;
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godot
scenetree
SceneTree
GDNativeClassBinding
static variables
_changeScene
_connectedToServer
_connectionFailed
_networkPeerConnected
_networkPeerDisconnected
_serverDisconnected
callGroup
callGroupFlags
changeScene
changeSceneTo
createTimer
getCurrentScene
getEditedSceneRoot
getFrame
getMultiplayer
getNetworkConnectedPeers
getNetworkPeer
getNetworkUniqueId
getNodeCount
getNodesInGroup
getRoot
getRpcSenderId
hasGroup
hasNetworkPeer
isDebuggingCollisionsHint
isDebuggingNavigationHint
isInputHandled
isMultiplayerPollEnabled
isNetworkServer
isPaused
isRefusingNewNetworkConnections
isUsingFontOversampling
notifyGroup
notifyGroupFlags
queueDelete
quit
reloadCurrentScene
setAutoAcceptQuit
setCurrentScene
setDebugCollisionsHint
setDebugNavigationHint
setEditedSceneRoot
setGroup
setGroupFlags
setInputAsHandled
setMultiplayer
setMultiplayerPollEnabled
setNetworkPeer
setPause
setQuitOnGoBack
setRefuseNewNetworkConnections
setScreenStretch
setUseFontOversampling