Returns true if the script can be instanced.
Returns the script directly inherited by this script.
Returns the script's base type.
Returns the default value of the specified property.
Returns a dictionary containing constant names and their values.
Returns the list of methods in this Script.
Returns the list of properties in this Script.
Returns the list of user signals defined in this Script.
Returns true if the script, or a base class, defines a signal with the given name.
Returns true if the script contains non-empty source code.
Returns true if base_object is an instance of this script.
Returns true if the script is a tool script. A tool script can run in the editor.
Reloads the script's class implementation. Returns an error code.
The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
Construct a new instance of Script. Note: use memnew!Script instead.
A class stored as a resource.
A script extends the functionality of all objects that instance it. The new method of a script subclass creates a new instance. GodotObject.setScript extends an existing object, if that object's class matches one of the script's base classes.