Shape2D.collideAndGetContacts

Returns a list of the points where this shape touches another. If there are no collisions the list is empty. This method needs the transformation matrix for this shape (local_xform), the shape to check collisions with (with_shape), and the transformation matrix of that shape (shape_xform).

struct Shape2D
@nogc nothrow
Array
collideAndGetContacts
(
in Transform2D local_xform
,,
in Transform2D shape_xform
)

Meta