godot-d ~releases (2022-04-02T06:37:10.8312204)
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GDNativeClassBinding.physicalBonesStopSimulation
godot
skeleton
Skeleton
GDNativeClassBinding
Undocumented in source.
struct
GDNativeClassBinding
__gshared
@
GodotName
("physical_bones_stop_simulation")
GodotMethod
!(
void
)
physicalBonesStopSimulation
;
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godot
skeleton
Skeleton
GDNativeClassBinding
static variables
addBone
bindChildNodeToBone
clearBones
clearBonesGlobalPoseOverride
findBone
getBoneCount
getBoneCustomPose
getBoneGlobalPose
getBoneGlobalPoseNoOverride
getBoneName
getBoneParent
getBonePose
getBoneRest
getBoundChildNodesToBone
isBoneRestDisabled
localizeRests
physicalBonesAddCollisionException
physicalBonesRemoveCollisionException
physicalBonesStartSimulation
physicalBonesStopSimulation
registerSkin
setBoneCustomPose
setBoneDisableRest
setBoneGlobalPoseOverride
setBoneParent
setBonePose
setBoneRest
unbindChildNodeFromBone
unparentBoneAndRest