SkeletonIK.overrideTipBasis

If true overwrites the rotation of the tip bone with the rotation of the target (or targetNode if defined).

  1. bool overrideTipBasis [@property getter]
  2. bool overrideTipBasis [@property setter]
    struct SkeletonIK
    @nogc nothrow @property
    void
    overrideTipBasis
    (
    bool v
    )

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