godot.skeletonik

SkeletonIK is used to place the end bone of a Skeleton bone chain at a certain point in 3D by rotating all bones in the chain accordingly.

Members

Structs

SkeletonIK
struct SkeletonIK

SkeletonIK is used to place the end bone of a Skeleton bone chain at a certain point in 3D by rotating all bones in the chain accordingly.

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