godot-d ~releases (2022-04-02T06:37:10.8312204)
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SkeletonIK.rootBone
godot
skeletonik
SkeletonIK
The name of the current root bone, the first bone in the IK chain.
String
rootBone
[@property getter]
String
rootBone
[@property setter]
struct
SkeletonIK
@
nogc
nothrow @
property
void
rootBone
(
String
v
)
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godot
skeletonik
SkeletonIK
aliases
BaseClasses
functions
getInterpolation
getMagnetPosition
getMaxIterations
getMinDistance
getParentSkeleton
getRootBone
getTargetNode
getTargetTransform
getTipBone
isOverrideTipBasis
isRunning
isUsingMagnet
opAssign
opEquals
setInterpolation
setMagnetPosition
setMaxIterations
setMinDistance
setOverrideTipBasis
setRootBone
setTargetNode
setTargetTransform
setTipBone
setUseMagnet
start
stop
toHash
properties
interpolation
magnet
maxIterations
minDistance
overrideTipBasis
rootBone
target
targetNode
tipBone
useMagnet
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
The name of the current root bone, the first bone in the IK chain.