SkeletonIK.target

First target of the IK chain where the tip bone is placed and, if overrideTipBasis is true, how the tip bone is rotated. If a targetNode path is available the nodes transform is used instead and this property is ignored.

  1. Transform target [@property getter]
  2. Transform target [@property setter]
    struct SkeletonIK
    @nogc nothrow @property
    void
    target
    (
    Transform v
    )

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