SkeletonIK.targetNode

Target node NodePath for the IK chain. If available, the node's current Transform is used instead of the target property.

  1. NodePath targetNode [@property getter]
  2. NodePath targetNode [@property setter]
    struct SkeletonIK
    @nogc nothrow @property
    void
    targetNode
    (
    NodePath v
    )

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