godot-d ~releases (2022-04-02T06:37:10.8312204)
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Spatial.toLocal
godot
spatial
Spatial
Transforms
global_point
from world space to this node's local space.
struct
Spatial
@
nogc
nothrow const
Vector3
toLocal
(
in
Vector3
global_point
)
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godot
spatial
Spatial
aliases
BaseClasses
enums
Constants
functions
_updateGizmo
forceUpdateTransform
getGizmo
getGlobalTransform
getParentSpatial
getRotation
getRotationDegrees
getScale
getTransform
getTranslation
getWorld
globalRotate
globalScale
globalTranslate
hide
isLocalTransformNotificationEnabled
isScaleDisabled
isSetAsToplevel
isTransformNotificationEnabled
isVisible
isVisibleInTree
lookAt
lookAtFromPosition
opAssign
opEquals
orthonormalize
rotate
rotateObjectLocal
rotateX
rotateY
rotateZ
scaleObjectLocal
setAsToplevel
setDisableScale
setGizmo
setGlobalTransform
setIdentity
setIgnoreTransformNotification
setNotifyLocalTransform
setNotifyTransform
setRotation
setRotationDegrees
setScale
setTransform
setTranslation
setVisible
show
toGlobal
toHash
toLocal
translate
translateObjectLocal
updateGizmo
properties
gizmo
globalTransform
rotation
rotationDegrees
scale
transform
translation
visible
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Transforms global_point from world space to this node's local space.