godot-d ~releases (2022-04-02T06:37:10.8312204)
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Sprite.flipH
godot
sprite
Sprite
If
true
, texture is flipped horizontally.
bool
flipH
[@property getter]
struct
Sprite
@
nogc
nothrow @
property
bool
flipH
(
)
bool
flipH
[@property setter]
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godot
sprite
Sprite
aliases
BaseClasses
functions
_textureChanged
getFrame
getFrameCoords
getHframes
getNormalMap
getOffset
getRect
getRegionRect
getTexture
getVframes
isCentered
isFlippedH
isFlippedV
isPixelOpaque
isRegion
isRegionFilterClipEnabled
opAssign
opEquals
setCentered
setFlipH
setFlipV
setFrame
setFrameCoords
setHframes
setNormalMap
setOffset
setRegion
setRegionFilterClip
setRegionRect
setTexture
setVframes
toHash
properties
centered
flipH
flipV
frame
frameCoords
hframes
normalMap
offset
regionEnabled
regionFilterClip
regionRect
texture
vframes
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, texture is flipped horizontally.