godot-d ~releases (2022-04-02T06:37:10.8312204)
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Sprite3D.regionEnabled
godot
sprite3d
Sprite3D
If
true
, texture will be cut from a larger atlas texture. See
regionRect
.
bool
regionEnabled
[@property getter]
bool
regionEnabled
[@property setter]
struct
Sprite3D
@
nogc
nothrow @
property
void
regionEnabled
(
bool
v
)
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Sprite3D
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getFrame
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regionRect
texture
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_GODOT_internal_name
If true, texture will be cut from a larger atlas texture. See regionRect.