Value | Meaning |
---|---|
flagTransparent0 | If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible. |
flagShaded1 | If set, lights in the environment affect the sprite. |
flagDoubleSided2 | If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind. |
flagMax3 | Represents the size of the drawflags enum. |