SpriteBase3D.DrawFlags

Values

ValueMeaning
flagTransparent0

If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible.

flagShaded1

If set, lights in the environment affect the sprite.

flagDoubleSided2

If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.

flagMax3

Represents the size of the drawflags enum.

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