SpriteBase3D.doubleSided

If true, texture can be seen from the back as well, if false, it is invisible when looking at it from behind.

  1. bool doubleSided [@property getter]
  2. bool doubleSided [@property setter]
    struct SpriteBase3D
    @nogc nothrow @property
    void
    doubleSided
    (
    bool v
    )

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