godot-d ~releases (2022-04-02T06:37:10.8312204)
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GDNativeClassBinding.updateBitmaskRegion
godot
tilemap
TileMap
GDNativeClassBinding
Undocumented in source.
struct
GDNativeClassBinding
__gshared
@
GodotName
("update_bitmask_region")
GodotMethod
!(
void
,
Vector2
,
Vector2
)
updateBitmaskRegion
;
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godot
tilemap
TileMap
GDNativeClassBinding
static variables
_clearQuadrants
_getOldCellSize
_getTileData
_recreateQuadrants
_setCelld
_setOldCellSize
_setTileData
clear
fixInvalidTiles
getCell
getCellAutotileCoord
getCellSize
getCellv
getClipUv
getCollisionBounce
getCollisionFriction
getCollisionLayer
getCollisionLayerBit
getCollisionMask
getCollisionMaskBit
getCollisionUseKinematic
getCollisionUseParent
getCustomTransform
getHalfOffset
getMode
getOccluderLightMask
getQuadrantSize
getTileOrigin
getTileset
getUsedCells
getUsedCellsById
getUsedRect
isCellTransposed
isCellXFlipped
isCellYFlipped
isCenteredTexturesEnabled
isCompatibilityModeEnabled
isShowCollisionEnabled
isYSortModeEnabled
mapToWorld
setCell
setCellSize
setCellv
setCenteredTextures
setClipUv
setCollisionBounce
setCollisionFriction
setCollisionLayer
setCollisionLayerBit
setCollisionMask
setCollisionMaskBit
setCollisionUseKinematic
setCollisionUseParent
setCompatibilityMode
setCustomTransform
setHalfOffset
setMode
setOccluderLightMask
setQuadrantSize
setShowCollision
setTileOrigin
setTileset
setYSortMode
updateBitmaskArea
updateBitmaskRegion
updateDirtyQuadrants
worldToMap