Returns true if the timer is stopped.
Starts the timer. Sets wait_time to time_sec if time_sec > 0. This also resets the remaining time to wait_time. Note: this method will not resume a paused timer. See paused.
Stops the timer.
If true, the timer will automatically start when entering the scene tree. Note: This property is automatically set to false after the timer enters the scene tree and starts.
If true, the timer will stop when reaching 0. If false, it will restart.
If true, the timer is paused and will not process until it is unpaused again, even if start is called.
Processing mode. See timerprocessmode.
The timer's remaining time in seconds. Returns 0 if the timer is inactive. Note: You cannot set this value. To change the timer's remaining time, use start.
Wait time in seconds.
Construct a new instance of Timer. Note: use memnew!Timer instead.
A countdown timer.
Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode. Note: To create a one-shot timer without instantiating a node, use SceneTree.createTimer.