VehicleWheel.dampingCompression

The damping applied to the spring when the spring is being compressed. This value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the car will keep bouncing as the spring keeps its energy. A good value for this is around 0.3 for a normal car, 0.5 for a race car.

  1. double dampingCompression [@property getter]
  2. double dampingCompression [@property setter]
    struct VehicleWheel
    @nogc nothrow @property
    void
    dampingCompression
    (
    double v
    )

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