VehicleWheel.suspensionTravel

This is the distance the suspension can travel. As Godot units are equivalent to meters, keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car.

  1. double suspensionTravel [@property getter]
    struct VehicleWheel
    @nogc nothrow @property
    double
    suspensionTravel
    ()
  2. double suspensionTravel [@property setter]

Meta