VehicleWheel.suspensionStiffness

This value defines the stiffness of the suspension. Use a value lower than 50 for an off-road car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car.

  1. double suspensionStiffness [@property getter]
  2. double suspensionStiffness [@property setter]
    struct VehicleWheel
    @nogc nothrow @property
    void
    suspensionStiffness
    (
    double v
    )

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