godot-d ~releases (2022-04-02T06:37:10.8312204)
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VisualShaderNode.setInputPortDefaultValue
godot
visualshadernode
VisualShaderNode
Sets the default value for the selected input
port
.
struct
VisualShaderNode
@
nogc
nothrow
void
setInputPortDefaultValue
(
VariantArg1
)
(
in
long
port
,
in
VariantArg1
value
)
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VisualShaderNode
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getDefaultInputValues
getInputPortDefaultValue
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setInputPortDefaultValue
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static functions
_new
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_classBindingInitialized
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GDNativeClassBinding
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variables
_GODOT_internal_name
Sets the default value for the selected input port.