A Color constant to be used within the visual shader graph.
Has two output ports representing RGB and alpha channels of Color. Translated to vec3 rgb and float alpha in the shader language.
A Color constant which represents a state of this node.
Construct a new instance of VisualShaderNodeColorConstant. Note: use memnew!VisualShaderNodeColorConstant instead.
See Implementation
A Color constant to be used within the visual shader graph.
Has two output ports representing RGB and alpha channels of Color. Translated to vec3 rgb and float alpha in the shader language.