VisualShaderNodeColorOp.Operator

Values

ValueMeaning
opScreen0

Produce a screen effect with the following formula:

result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b);

opDifference1

Produce a difference effect with the following formula:

result = abs(a - b);

opDarken2

Produce a darken effect with the following formula:

result = min(a, b);

opLighten3

Produce a lighten effect with the following formula:

result = max(a, b);

opOverlay4

Produce an overlay effect with the following formula:

for (int i = 0; i < 3; i++) { float base = ai; float blend = bi; if (base < 0.5) { resulti = 2.0 * base * blend; } else { resulti = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base); } }

opDodge5

Produce a dodge effect with the following formula:

result = a / (vec3(1.0) - b);

opBurn6

Produce a burn effect with the following formula:

result = vec3(1.0) - (vec3(1.0) - a) / b;

opSoftLight7

Produce a soft light effect with the following formula:

for (int i = 0; i < 3; i++) { float base = ai; float blend = bi; if (base < 0.5) { resulti = base * (blend + 0.5); } else { resulti = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5)); } }

opHardLight8

Produce a hard light effect with the following formula:

for (int i = 0; i < 3; i++) { float base = ai; float blend = bi; if (base < 0.5) { resulti = base * (2.0 * blend); } else { resulti = 1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5)); } }

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