VisualShaderNodeExpression.expression

An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (vertex, fragment, or light), and thus cannot be used to declare functions, varyings, uniforms, or global constants.

  1. String expression [@property getter]
  2. String expression [@property setter]
    struct VisualShaderNodeExpression
    @nogc nothrow @property
    void
    expression
    (
    String v
    )

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