VisualShaderNodeExpression.expression

An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (vertex, fragment, or light), and thus cannot be used to declare functions, varyings, uniforms, or global constants.

  1. String expression [@property getter]
    struct VisualShaderNodeExpression
    @nogc nothrow @property
    String
    expression
    ()
  2. String expression [@property setter]

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