VisualShaderNodeTextureUniform.textureType

Defines the type of data provided by the source texture. See texturetype for options.

  1. VisualShaderNodeTextureUniform.TextureType textureType [@property getter]
  2. long textureType [@property setter]
    struct VisualShaderNodeTextureUniform
    @nogc nothrow @property
    void
    textureType
    (
    long v
    )

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