Sets the default color if no texture is assigned to the uniform.
Defines the type of data provided by the source texture. See texturetype for options.
Construct a new instance of VisualShaderNodeTextureUniform. Note: use memnew!VisualShaderNodeTextureUniform instead.
Performs a uniform texture lookup within the visual shader graph.
Performs a lookup operation on the texture provided as a uniform for the shader.