Composes a Transform from four Vector3s within the visual shader graph.
Creates a 4x4 transform matrix using four vectors of type vec3. Each vector is one row in the matrix and the last column is a vec4(0, 0, 0, 1).
Construct a new instance of VisualShaderNodeTransformCompose. Note: use memnew!VisualShaderNodeTransformCompose instead.
See Implementation
Composes a Transform from four Vector3s within the visual shader graph.
Creates a 4x4 transform matrix using four vectors of type vec3. Each vector is one row in the matrix and the last column is a vec4(0, 0, 0, 1).