Decomposes a Transform into four Vector3s within the visual shader graph.
Takes a 4x4 transform matrix and decomposes it into four vec3 values, one from each row of the matrix.
Construct a new instance of VisualShaderNodeTransformDecompose. Note: use memnew!VisualShaderNodeTransformDecompose instead.
See Implementation
Decomposes a Transform into four Vector3s within the visual shader graph.
Takes a 4x4 transform matrix and decomposes it into four vec3 values, one from each row of the matrix.