A Vector3 constant to be used within the visual shader graph.
A constant Vector3, which can be used as an input node.
A Vector3 constant which represents the state of this node.
Construct a new instance of VisualShaderNodeVec3Constant. Note: use memnew!VisualShaderNodeVec3Constant instead.
See Implementation
A Vector3 constant to be used within the visual shader graph.
A constant Vector3, which can be used as an input node.