Clamps a vector value within the visual shader graph.
Constrains a value to lie between min and max values. The operation is performed on each component of the vector individually.
Construct a new instance of VisualShaderNodeVectorClamp. Note: use memnew!VisualShaderNodeVectorClamp instead.
See Implementation
Clamps a vector value within the visual shader graph.
Constrains a value to lie between min and max values. The operation is performed on each component of the vector individually.