Linearly interpolates between two vectors within the visual shader graph.
Translates to mix(a, b, weight) in the shader language, where weight is a Vector3 with weights for each component.
Construct a new instance of VisualShaderNodeVectorInterp. Note: use memnew!VisualShaderNodeVectorInterp instead.
See Implementation
Linearly interpolates between two vectors within the visual shader graph.
Translates to mix(a, b, weight) in the shader language, where weight is a Vector3 with weights for each component.