Returns the Vector3 that points in the direction of refraction. For use within the visual shader graph.
Translated to refract(I, N, eta) in the shader language, where I is the incident vector, N is the normal vector and eta is the ratio of the indices of the refraction.
Returns the Vector3 that points in the direction of refraction. For use within the visual shader graph.
Translated to refract(I, N, eta) in the shader language, where I is the incident vector, N is the normal vector and eta is the ratio of the indices of the refraction.