Calculates a vector SmoothStep function using scalar within the visual shader graph.
Translates to smoothstep(edge0, edge1, x) in the shader language, where x is a scalar.
Returns 0.0 if x is smaller than edge0 and 1.0 if x is larger than edge1. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.
Calculates a vector SmoothStep function using scalar within the visual shader graph.
Translates to smoothstep(edge0, edge1, x) in the shader language, where x is a scalar. Returns 0.0 if x is smaller than edge0 and 1.0 if x is larger than edge1. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.