godot-d ~releases (2022-04-02T06:37:10.8312204)
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WebSocketClient.getConnectedPort
godot
websocketclient
WebSocketClient
Return the IP port of the currently connected host.
struct
WebSocketClient
@
nogc
nothrow const
long
getConnectedPort
(
)
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websocketclient
WebSocketClient
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connectToUrl
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Return the IP port of the currently connected host.